top of page
Search

Portfolio: game project

  • Writer: Samuel Dowding
    Samuel Dowding
  • May 1, 2020
  • 1 min read

This project was a solo game build for the NHS hopewood for which i worked solo on the project with the exception of assets which i asked another member of another team to help. however my time was all spent on interface design and coding for the project.




The basis of the game projects mechanics can be seen in the code which shows the bulk of the game play within the game.


The main basis for the game was the endlessly spawning tiles within the game that with the use of the code spawn at the end of the prior platform. Else where in the code these then delete themselves once the player has gone past that platform.



This is how the players score at the end of a run is checked to see if it's a new record and if it is the score is then saved as a variable that is access again when a new run begins and assigns it to the interface.



The main challenge for the game comes from the randomly spawned objects at regular intervals. the code has a choice between one of three outcomes either nothing, obstacle, or pickups each of which will spawn at a specific location.



This project turned out being very enjoyable as it provided an opportunity to learn lots of new coding and coding principles such as flow control. more varied gameplay would of been a nice target for the continuation of the project.


Gameplay here:

 
 
 

Recent Posts

See All
Portfolio

For the work done on the NHS project i spent a lot of time researching topics and mechanics for the unreal projects however i also...

 
 
 

Comments


Post: Blog2_Post

Subscribe Form

Thanks for submitting!

  • Facebook
  • Twitter
  • LinkedIn
bottom of page