Personal Development 11: Game development
- Samuel Dowding
- May 1, 2020
- 1 min read
With The new task of creating a solo game project to start this i first came up with a hacknplan with a series of basic tasks to be completed over two weeks with essential game play such as movement and tile spawning being completed this week just gone and other tasks to be completed by next week.

To complete the basic game play tasks i had to research into unreal documentation on how to get the player to run without input and found that this can be done with an event tick which whilst not necessarily the best method is easy enough to create as the side scroller template is already using one.
The tile spawning took a while to create as i kept running into the problem of creating an infinite loop however after finding an online tutorial for an endless runner,https://www.youtube.com/watch?v=EOc5iExFfKI&list=PLL0cLF8gjBpoTwM62rvhgmsk_Xp1_G1V, this helped solve the problem and now i know how to spawn and delete actors within unreal.
For the upcoming week i will be working on the remaining tasks at which point i will add more tasks to better refine the game. for the upcoming tasks however most of them are some kind of pick up item meaning most can be done with an actor and collision box. however score, interface and failure condition will work based off the other two and will require some blueprinting in the character, game mode and widget blueprint.
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