top of page
Search

personal development 2: UI scaling and resolution

  • Writer: Samuel Dowding
    Samuel Dowding
  • May 1, 2020
  • 1 min read

Through some research into the topic of scaling UI elements i believe i was able to find out the information i need. i did this by looking into the unreal documentation on scaling UI and DPI settings which explained how the UI widget links and requires the DPI settings to work.


From this i have learnt that to correctly setup the UI the DPI scaling settings must be set so that the points on the graph correlate directly to the resolution of the shortest side of the mobile device your setting up for.



For one of the devices the scale was 1280x720 meaning that the DPI scale for the specific point shall be 720 and the scale factor i setup to be 1 meaning any elements will match exactly for another where the shortest side was 360 it uses a scale factor of 0.5 meaning its shrunk to match the size of the screen.


For the next week i plan to hopefully debug/ test the practice/ prototype for the UI scaling elements and hopefully no bugs or problems will occur however any problems i will attempt to fix before this time next week on the 5th of February. some of the problems that could occur are that it might not scale correctly meaning i'd have to change the scale factor depending on the exact problem.


 
 
 

Recent Posts

See All
Portfolio

For the work done on the NHS project i spent a lot of time researching topics and mechanics for the unreal projects however i also...

 
 
 

Comments


Post: Blog2_Post

Subscribe Form

Thanks for submitting!

  • Facebook
  • Twitter
  • LinkedIn
bottom of page