Personal development 3: UI scaling and resolution
- Samuel Dowding
- May 1, 2020
- 1 min read
This week has been a fairly unproductive week sadly with non of the goals set last week being achieved due to not being able to package the test project for testing the UI scaling however this was due to certain limitations which were not foreseen.
Due to the unforeseen restrictions of no test platform i was unable to complete my goals however for the next target i will have the test platform but will have to learn how to properly package a project for this platform as I've heard that it is slightly different from that of a PC project. I should be able to learn how to do this fairly easily with the use of Unreal documentation to walk me through the process.
The next week i will be working on getting the UI tested and fixing any problems same as before however this time a testing platform has been sourced and the packaging problem can be over come as prior mentioned through the use of Unreal documentation to learn how to package the project.
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