personal development 4: UI scaling
- Samuel Dowding
- May 1, 2020
- 1 min read
This week i have been able to fully test the prototype interface scaling which was successfully implemented meaning that my personal development goal of learning how to make the UI elements scale correctly on various devices has been done.
To complete the test i had to learn how to package a mobile project using videos and unreal documentation this required me to learn how to download and install all the android debug tools as well as setting the project to be compatible with android devices. the actual testing was completed by Leon plumb who tested the project on his device as his phone was able to test it where as i couldn't.
For the upcoming week or two i will be helping Leon in trying to fix his touch inputs for his game project which allows him to move left and right but will not allow him to jump up as the input will not be detected. For this i will look into how Leon has setup his controls to get an understanding of how his code works before i help him by looking into how unreal and other creators have setup their control systems to figure out if this system can be solved with those solutions.
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