Personal development 7: Create Level Instance
- Samuel Dowding
- May 1, 2020
- 1 min read
This last week I've been looking into the usage and creation of Level instances for an endless runner procedural generation games lighting instead of having the game create lighting and building it in real time.
i found that this can be done using a create instance that loads numerous instances of the same level one after the other and save it to an array so that you can remove specific instances when you chose to.
for the upcoming week i will try to put this system into a demonstration game to see if it is a system that not only can works by it self but also as an alternative way of creating custom lighting in unreal.
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